6U - New 2020 - Rallycap and Tadpole are now separated into single ages starting 2020.
Practice and Game days <-- click here to see the scheduled days.
Practices and games are scheduled for 60 minutes with 3 teams per field for both. On game days, teams rotate with 2 teams playing and 1 team practicing.
Parent participation is mandatory. It's much more controlled environment to have the kids throwing to parents than to other kids, and therefor kids get a lot more practice.
Once everyone is familiar with the rotation on game days, games may only take 45 minutes, so teams can practice for the remaining 15 minutes.
Practices are "planned" every week. Each week, every team will be doing the exact same skills. If coaches are experienced, than the drills themselves can be modified, but the skill has to be done. Here is the weekly practice plan for 6U.
1. Wiffle balls are to be used with plastic bats and Incrediballs for metal bats.
2. Regardless of the skill level of your team, all teams will play the first two games using plastic bats. After that, players can choose to switch to metal, but don't discourage the use of plastic bats. Players need to have success hitting to enjoy the sport, so whatever needs to happen.
3. Three Team Rotation
• Hitting will rotate to Fielding when inning is complete
• Fielding will rotate to Skill Development when inning is complete
• Skill Development Drill will rotate to Hitting when inning is complete
4. Parents stationed at each base and home plate. Base Parents to assist baserunner where and when to run and direct fielder where to throw the ball that’s in play. Home plate parent to assist batters reminding them to reset, adjusting tee height when needed and placing balls on tee.
5. All Players shall be given equal opportunity to play different positions. No player shall play the same position twice in a game.
6. Each inning shall have everyone go through the batting order once.
7. Players MUST hit off the tee for their first 2 at-bats. No exceptions. For the 3rd at-bat, the coach will do soft toss to the batter.
• Each batter will be allowed a max of 6 swings OR 6 coach pitches to put the ball in play. If the ball does not go into play, batter shall advance to first base.
***To limit inactivity for all players, the 6-swing/pitch limit should be strictly enforced. While we want to focus on player success, there is a large amount of failure for hitting, so some failure is inevitable. It also ensure that the game continues to move on
***Tip – if batter is not successful making contact with the ball off the tee, try adjusting the Tee height and give batter a different bat.
8. Baserunners may advance only one base at a time.
9. Ball in play – Fielders should be directed to throw to nearest base where a runner is advancing.
10. There are no outs.